Miguel Nogueira is a former senior graphic and multimedia designer who turned to the video-games and entertainment industry to chase more spiritual fulfillment through creative pursuits and helping studios find storytelling solutions through collaboration, expertise, and meaningful compelling content via an array of tools to approach problem-solving.
Located in the sunny Porto, Portugal, Miguel started to take interest in the entertainment industry while still at graphic design college, using his spare time to research the fundamentals of architecture, anatomy, color theory, perspective, storytelling, and cinematography as means to deliver empathy to achieve the fitting design solution.
Using the words subculture, joy, and historical manifests
as a fuel for the art-making fire, concept designer Miguel Nogueira borrows a wide range of symbols, motifs, and aesthetics, from punk, graffiti, spirituality, and other abstract and specific life experiences to then spring life out of a need or task.
Influenced by Chris Cunningham, Vertov, and Jamie Reid, Miguel Nogueira’s work, with his bold storytelling, expressive imagery, and daring color palettes, give a false impression of schizophrenic-like anarchic process.
Interested in cultivating empathy, random acts of kindness, a sense of adventure, and embrace change, Miguel Nogueira always goes for a sense of contrast of ideas and takes it to the underworld of culture while pursuing growth through building honest relationships and keeping a positive mindset towards challenges.
Miguel Nogueira’s creative work has garnered attention from a few indie publishers and game studios, like Housemarque, Invader Studios, and most recently Frictional Games, as well as other industry client types such as Blink 182, Google, and Internet of Things.
Supporting studios map great storytelling and narrative design solutions,
for a competitive advantage, since 2004.
I help videogame studios, big to small, focusing on the needs of the player base.
We collaborate, putting players first, using fun work processes, designing things we love, combining gameplay needs with visual allure by exploring deep story-telling and narrative designs.
Unlocking the core of the gamer's sense of wonder, myth, and fantasy. While having your project being the pathway for this playground to take place within their mindscape.
Because my client is the judge. Your client, the player, is the judge, jury, and executioner.
Other's who've worked with us, if you're looking for assurance:
Awards & Highlights.
IAMAG Festival – Community Selection
80.lv – Cyberpunk Character Breakdown
BoardPusher – Featured Skateboard Illustrator
Keyshot – Artist Interview
CGSociety – Editor's Picks
3DTotal – Artist Interview
Kotaku – Four Hands are Better than Two
Artstation – Staff Picks
Artstation – Top20 Marketplace Author of 2020
Concept Art World – Featured Artwork
Learnsquared – Student Spotlight
Abduzeedo – Daily Inspiration
PSDVault Featured Artwork
Polycount – Frontpage Feature
Polycount – Best of October, Community Recap
Shipped Video-Game Titles:
Returnal – PS5 exclusive, by Housemarque
Amnesia Rebirth – PC/PS4, by Frictional Games
Daymare: 1998 – PC/PS4, by Invader Studios
Ready to talk?
© Miguel Nogueira.
3D Blocks + Kitbash
VFX + CGI