During the pre-production of the video-game project, as concept artist and designer, I contributed to building a visual library of symbols, motifs, and the genesis of the look, feel and function throughout the sequence of and between environments.
Software: Zbrush, Photoshop, Keyshot
The Dark World civilization was a culture and race present in Amnesia Rebirth. A good portion of the work done for the project was to depict their society through prop work and so execute and deliver their storytelling this way.
Concept Artist: Miguel Nogueira
Art Direction: Rasmus Gunnarson
Client: Frictional Games
Thanks for looking!
Want to work together?
© Miguel Nogueira.
3D Blocks + Kitbash
VFX + CGI