During the pre-production of the video-game project, as concept artist and designer, I contributed to building a visual library of symbols, motifs, and the genesis of the look, feel and function throughout the sequence of and between environments.
Software: Zbrush, Photoshop, Keyshot
Both the Fort and Cistern locations in Amnesia Rebirth needed to be fleshed out with high accuracy as far as functionality of the props and historical accuracy while maintaining the notion of style and trend that a horror game by Frictional Games would set.
Concept Artist: Miguel Nogueira
Art Director: Rasmus Gunnarson
Client: Frictional Games
Thanks for looking!
Want to work together?
© Miguel Nogueira.
3D Blocks + Kitbash
VFX + CGI