Creature Design: Science-Fiction
Project: Alien Exoskeletons
A creative personal project to attempt designing science fiction that would be both organic and sci-fi.
Elongated limbs as well as using paramilitary color palettes would suggest both the faction these beings are aligned with, as well as hint at the amount of gravity in the environment they live in.
Achieve both believable and good-looking results, would be the best balance for these. It was never an easy process and while the software was the same I used for other projects, the aesthetics had to be re-invented, or so I thought.
Storytelling through Visuals
Mood boards and reference collecting were a big part of the project, to make sure something looks alien but also grounded to something we've seen before, otherwise, it may end up so alien that the audience doesn't recognize the subject, or worse, it won't relate to it.
Sketching & Brainstorming.
After a rapid generation of ideas with 2D processes, it was time to turn into digital sculpting and test even more iterations of busts and bodies. By mere accident, I found that I could just overlap a few of these sculpts on top of one another to give birth to new shapes, moods, and ideas, the juxtaposition sculptures were very reverent to a dadaist approach to sculpting in Zbrush.
Software: Zbrush, Photoshop, Keyshot
By the end of the work process, I was left with a library of dozens of quick gestural sculptures within Zbrush, whenever I feel I need to tackle this or other subjects that are similar to this briefing, the same library will be proving beneficial with quickly brainstorming ideas, the process of the juxtaposition of elements to find new shapes to work with also proved to be a great new tool to design with the bigger picture in mind instead of being slowed down by details.
Thanks for looking!
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© Miguel Nogueira.
3D Blocks + Kitbash
VFX + CGI